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Credits: 3 Prerequisites: None Corequisites: None
This course studies how best to design the interface between human users and computer systems. Emphasis is placed on learning how to involve the user at different stages in the design process to improve the interface in a cost effective way. In particular, experience with iterative user-centered design, rapid prototyping and usability testing methods are developed. Students evaluate several computer interfaces as well as iteratively design and evaluate an interface prototype.
Learning Objectives
Upon successful completion of this course, students will be able to:
- Understand relevant HCI theories.
- Identify the strengths and weaknesses of interface designs and provide suggestions of how to improve them.
- Design interfaces to accommodate a wide range of users and skill levels.
- Undertake iterative and inexpensive user-centered design methods.
- Perform usability testing procedures.
- Apply practical design methodology to develop an interface prototype, based on market research, task analysis and user input.
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Credits: 3 Prerequisites: None Corequisites: None
This course provides students the opportunity to develop the basic computer skills needed to manage an information technology operation in the business world. The class includes a broad coverage of technology concepts and trends underlying current and future developments in IT operations. We start by introducing the workplace environment of your staff, then moving to the background of the computer and its hardware devices components. The students will end with a broad base of knowledge and competency in hardware operations management including installation, configuration, diagnosing, preventative maintenance, and basic networking.
Learning Objectives
Upon successful completion of this course, students will be able to:
- Identify proper procedures for installing and configuring system components and devices.
- Identify safety procedures, environmental hazards, and preventative maintenance techniques.
- Distinguish popular motherboards, types of memory, bus architectures, internal cards; connectors and wiring.
- Define the printing process and identify procedures for servicing printers.
- Identify the unique components of portable systems.
- Differentiate between effective and ineffective behaviors related to customer satisfaction.
- Categorize various peripherals commonly connected to a computer.
- Identify appropriate system component upgrades.
- Design a preventative maintenance program for computer devices and performing preventative maintenance.
- Plan preventative guidelines to solve the environmental hazards associated with computing devices and proper disposal of computer equipment and data.
- Establish a troubleshooting model for computer systems that are your responsibility.
- Create a model of IT operations.
- Defend their chosen IT operations model.
- Judge the IT operations model of their fellow students.
- Analyze operations of existing computer support services.
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Credits: 3 Prerequisites: 04:547:220 Corequisites: None
This course provides an introduction to systematic inquiry in information technology and informatics using quantitative and qualitative approaches with an emphasis on individual and organizational users of information working in electronic environments. It includes the analysis, synthesis, evaluation, and reporting of applied and theoretical research in the information technology field. Computer laboratory sessions are used to facilitate statistical, textual, and graphical analyses of data. Methodologies of research in information technology are critically evaluated.
Learning Objectives
Upon successful completion of this course, students will be able to:
- Understand the key concepts and terminology used in information technology and informatics research.
- Evaluate the appropriateness of selected qualitative and quantitative research methods when conducting research studies in different information environments.
- Present the design for a particular research method in a simulated study in the information technology area.
- Use a range of standardized software to analyze research data.
- Interpret how data analyses supports theories and decisions for the users of and use of information technologies.
- Analyze and synthesize research and technical reports to identify decision points, develop plans, and create action agendas.
- Apply research findings to real world problems.
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Credits: 3 Prerequisites: 04:547:210 Corequisites: None
This course focuses on leadership theory and its applicability in understanding the role of leadership in dynamic organizations. The course places emphasis on cultural concerns and the importance of diversity in ensuring competitiveness in the increasingly diverse marketplace. It addresses global issues in information and communication technology, the importance of effective leadership at all levels in organizations, and the relationship between leadership and organizational success. An additional focus is the necessity for collaboration and ethical practices.
Learning Objectives
Upon successful completion of this course, students will be able to:
- Apply leadership theories and relate them to the effective practice of leadership in the electronic marketplace.
- Take on leadership roles that include conceptualizing an organizational mission and vision and making informed decisions.
- Understand the importance of diversity and equity in successful organizations and the ways in which organizational leaders can foster diversity.
- Identify strategies and processes for creating inclusive organizations.
- Understand the importance of ensuring effective leadership at all levels in organizations.
- Identify global issues, as a significant component of the competitive and technological marketplace.
- Understand the issues of leadership and diversity as applied in countries outside of the U.S.
- Apply ethical principles to real-world leadership scenarios.
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Credits: 3 Prerequisites: 04:547:210, Open only to Major Corequisites: None
Information Technology Project Management covers fundamental concepts and applied techniques for effective management of information technology development and implementation projects. Students will develop practical competencies with industry-standard software tools and techniques, applying traditional PM frameworks (e.g., Waterfall, Rational) and contemporary (e.g., Agile-based) techniques to the planning and monitoring of information technology implementation projects.
Learning Objectives
Upon completion of this course, students will be able to:
- Conduct initiation research and requirements gathering using business cases and charters to better understand those requirements.
- Conduct initial project planning activities evaluating project requirements and accurately forecast project costs, timelines, and quality to demonstrate understanding of these activities.
- Analyze project requirements and implement project management processes including; successful resource, communication, and change management using contemporary (e.g., Agile) methodologies but also address other approaches (e.g. Waterfall).
- Demonstrate effective project execution and control techniques including the proper use of project management software.
- Evaluate project details and then conduct project closure activities to obtain formal project acceptance.
- Apply ethics and professional responsibility to project management decision-making processes.
- Demonstrate effective organizational leadership.
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Credits: 3 Prerequisites: 04:547:201 Corequisites: None
This course examines the theory, practice, and methodology of the modern game designer. Content will cover everything from simple board game mechanics to the inner workings of massively multiplayer experiences. From developing ideas for new product concepts, to writing strong game design documentation, to fine-tuning gameplay mechanics, this course provides a survey of the best practices, key challenges, and unique opportunities for game designers.
Learning Objectives
Upon successful completion of this course, students will be able to:
- Analyze and evaluate the core components of great interactive experiences.
- Design features, develop original concepts, and write documentation to bring complete games to market that adhere to industry standards of quality and innovation..
- Develop and present game design ideas in the form of feature, concept or product pitches to team members and product owners.
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Credits: 3 Prerequisites: 04:547:201 Corequisites: None
This course focuses on the role that web pages play in an organization's public profile, and on establishing linkages between specific content and organizational and client needs in a web-based environment. It addresses principles and skills of web design using current W3C standards, website access, usability and evaluation. It also addresses developing website content tailored to specific audiences.
Learning Objectives
Upon successful completion of this course, students will be able to:
- Understand the varying roles of web pages in organizations.
- Identify and apply basic and advanced principles and techniques of web design.
- Publish documents on the World Wide Web using HTML, CSS, Javascript, and various styling languages and tools, and with content tailored to a target audience.
- Understand and apply principles of web site access and usability.
- explain the implications of web design, usability and information networking for organizational and client needs.
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Credits: 3 Prerequisites: 04:547:201 or 01:198:142/01:960:142 and 01:960:291 Corequisites: None
In this course, students learn how to effectively present complex information using the Web, multimedia or information visualization techniques. The course develops an understanding of how best to leverage human perceptual capabilities to communicate information or gain insights into large and abstract data.
Learning Objectives
Upon successful completion of this course, students will be able to:
- Identify key dimensions of human visual perception and relate them to creating effective information visualizations.
- Demonstrate understanding of key design principles for creating effective web pages, multimedia presentations or information visualization interfaces.
- Analyze multimedia in detail to study video editing principles employed.
- Use video camera and video editing software to create video presentation.
- Understand major techniques and systems in information visualization.
- Create an effective web site, video presentation or information visualization prototype for a specific topic or data set.
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Credits: 3 Prerequisites: 04:547:202 Corequisites: None
This course introduces students to basic database design principles and applications, and the use of database technologies for the organization and management of large information systems. It focuses on development of data structures, data base design principles, relational structures, database testing and use, query language, as well as translating organizational needs into data base applications.
Learning Objectives
Upon successful completion of this course, students will be able to:
- Identify and evaluate different types of database applications used by managers, consumers, marketing professionals, decision makers and others.
- Understand different data structures and sections of databases and how they relate to each other.
- Design and test an effective database for personal use.
- Use database software for entering data and creating reports.
- Use a query language to create actionable information.
- Translate an organization's information management problems into a database solution.
- Understand and critique emerging trends in database applications such as knowledge management and decision support.
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Credits: 3 Prerequisites: 04:547:201 Corequisites: None
This course provides an introduction to computer network and Internet technologies. It emphasizes the distinction between various logical concepts and entities such as networks, the Internet at large, and the World Wide Web. Universal protocols and services such as SMTP, HTTP, DNS, and SNMP are explored. In addition, students will learn to deconstruct and identify components of common technologies. The context of these technologies within society and business is also introduced.
Learning Objectives
Upon successful completion of this course, students will be able to:
- Recognize and describe networking and Internet technology terms, concepts, technologies.
- Determine the relationship between networks, the Internet, and the World Wide Web.
- Explain the role and function of networking and Internet technologies in real-world practice.
- Analyze common uses of technology in terms of knowledge of networks and networking.
- Discuss challenges and implications of a networked society.