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  • Credits: 3 Prerequisites: 04:547:201 and 04:547:315 Corequisites: None

    Creating a digital game involves merging many the skills of many disciplines in to a single cohesive whole. It involves applying principles from computer programming, two and three dimensional digital art, animation, physics, mathematics, artificial intelligence, user interface and experience design, psychology, narrative design and visual communication, to provide an incomplete list. This course focuses upon understanding and demonstrating the technical implementation of game play mechanics within a game engine framework. The purpose of this course is designed to expand upon the work done in Game Design Methodology (04:547:315) to provide an introduction in working with these disparate skill sets by building subsets of a complete game in a digital form.

    Learning Objectives

    Upon successful completion of this course, students will be able to:

    • Discuss and document game creation decisions using industry standard terminology: In this objective, students will be required to show that they can conceive of a game play system and can describe the goal state of their implementation. Focus must be given on using appropriate terminology as well as selecting specific behaviors to implement.
    • Implement examples of game play systems in the game engine used in the course: In this objective students will be required to demonstrate a functional knowledge of the object model and scripting languages of the disparate systems available within the game engine.
    • Assemble multiple game play systems in to a cohesive game play experience: In this objective students show how they are able to demonstrate the totality of objectives 1 and 2 by conceiving of, implementing and documenting an aggregation of different systems in a single user experience.
  • Credits: 3 Prerequisites: Juniors or Seniors Status, Open only to Major Corequisites: None

    This course will consider the intersections of science, media, and society.  With a focus on both theory and practice, it explores the media's role in understanding and communicating about the most critical science and environmental issues of the day.

    Learning Objectives

    Upon successful completion of this course, students will be able to:

    • Identify and describe the theories and concepts used to explain public perceptions of and attitudes towards science and environmental issues.
    • Explain how the media, in interaction with other factors, influence public engagement with science and environmental issues.
    • Develop persuasive, evidence-based arguments about the intersections of science, media, and society.
    • Critically analyze and evaluate science media content and practices.
    • Apply relevant theories and concepts to develop media-based strategies to effectively engage the public around science.