Filter
Displaying 121 - 130 of 443
-
Credits: 3 Prerequisites: 04:547:201 and 04:547:315 Corequisites: None
Creating a digital game involves merging many the skills of many disciplines in to a single cohesive whole. It involves applying principles from computer programming, two and three dimensional digital art, animation, physics, mathematics, artificial intelligence, user interface and experience design, psychology, narrative design and visual communication, to provide an incomplete list. This course focuses upon understanding and demonstrating the technical implementation of game play mechanics within a game engine framework. The purpose of this course is designed to expand upon the work done in Game Design Methodology (04:547:315) to provide an introduction in working with these disparate skill sets by building subsets of a complete game in a digital form.
Learning Objectives
Upon successful completion of this course, students will be able to:
- Discuss and document game creation decisions using industry standard terminology: In this objective, students will be required to show that they can conceive of a game play system and can describe the goal state of their implementation. Focus must be given on using appropriate terminology as well as selecting specific behaviors to implement.
- Implement examples of game play systems in the game engine used in the course: In this objective students will be required to demonstrate a functional knowledge of the object model and scripting languages of the disparate systems available within the game engine.
- Assemble multiple game play systems in to a cohesive game play experience: In this objective students show how they are able to demonstrate the totality of objectives 1 and 2 by conceiving of, implementing and documenting an aggregation of different systems in a single user experience.
-
Credits: 3 Prerequisites: 04:547:210 Corequisites: None
This course examines economic theories related to information technologies and systems. The concept of information as "commodity" is considered. Quantitative methods such as cost-benefit analysis and return on information technology investment evaluation are introduced. Alternative methods such as measuring the human costs associated with information technology implementations is also addressed.
Learning Objectives
Upon successful completion of this course, students will be able to:
- Explain the concept of "information" as a commodity.
- Identify key economic theories related to organizational investments in information technology systems, and outline their dimensions.
- Identify, quantify and evaluate the costs and benefits of existing and proposed information systems.
- Critically assess traditional methods for evaluating the investment returns associated with information technology and information system implementation.
- Devise alternative strategies for measuring other cost factors related to information technology implementation within an organization.
-
Credits: 3 Prerequisites: None Corequisites: None
Data analytics linked to storage, curation, management, and mining with attention to alternative methodological approaches. The course will demonstrate various methods to explore how big data might be analyzed, stored, and retrieved.
Learning Objectives
Upon successful completion of this course, students will be able to:
- Use models and structures to depict large data sets within a data analytics environment.
- Apply statistical models to data using SPSS and related software programs.
- Explain, determine, debate, compare and contrast: predictive analytic issues, language issues, algorithms, analytic methods, curation issues, and applications to social networks.
- Create a tutorial guide to assist others in data analytic endeavors to include structuring data sets, using software to analyze data, and depositing and making accessible big data sets.
- Assess how different statistical models might be used to extract meaning from particular data sets.
- Understand how clustering and other statistical models can be used to extract meaning from data sets which will then lead to decision models on particular sub-groups.
- Specify how to manage and curate large sets within a particular application area.
- Address storage, security, and privacy issues as they apply to different types of large data sets.
- Implement appropriate frameworks to identify the overall model for a big data set, how such data might be analyzed, curated, placed in a repository to provide appropriate access points for data set retrieval.
-
Credits: 3 Prerequisites: 04:547:210 Corequisites: None
This course is not being offered in the 2020-21 academic year; the schedule for 2021-22 and beyond is yet to be determined.
This course focuses on understanding how organizations learn, and how information technology can be used for the design and development of instructional systems and materials within the organization to facilitate workplace learning. It will address workplace learning needs, learning styles, learning outcomes, representation of knowledge, problem solving, and assessment of the usability of e-learning systems in the workplace.
Learning Objectives
Upon successful completion of this course, students will be able to:
- Describe how people learn in the workplace, and be able to identify enablers and barriers to learning.
- Identify learning styles, and appropriate pedagogical principles and teaching methods.
- Implement strategies to determine learning needs in the organization.
- Apply principles of effective design and development of workplace learning initiatives.
- Work cooperatively with others in developing an instructional design plan for the organization.
- Select and use appropriate technologies for implementing workplace learning solutions.
- Analyze and appraise various course and instructional management techniques such as questioning, discussions, evaluation and assessment.
-
Credits: 3 Prerequisites: Permission by the department; Open only to Major Corequisites: None
The Practicum in Information Technology will operate very much like an independent study course, only in this case, the students' work will be directed toward passing an IT certification test. Selected certificates--ones that are in demand by companies and organizations--will be options presented to the students. Certification options may include, but are not limited to,: A+, CCNA, MCTS, etc.
Learning Objectives
Upon successful completion of this course, students will be able to:
- Integrate skills learned in the classroom and apply them to an IT certification experience.
- Share information about tasks assigned to them by mentors.
- Describe and relate the experience to their educational and career goals.
-
Credits: 1-3 credits Prerequisites: Approval of proposed work by the ITI Director and internal academic supervisor. Must be an ITI major. Corequisites: None
The student negotiates or gains a work placement of approximately 50 to 150 hours. The internship provides supervised professional work experience in a corporate, research, or educational setting, where there is opportunity to apply and further develop knowledge and skills acquired in the Information Technology and Informatics course work.
Learning Objectives
Upon successful completion of this course, students will be able to:
- Gain knowledge and experience of working as an information technology professional.
- Develop skills of negotiating job placements.
- Analyze work opportunities in terms of goals, responsibilities, tasks, outputs, and performance indicators.
- Apply knowledge and technical competencies acquired within the major.
- Analyze workplace survival and success mechanisms.
- Develop workplace problem-solving skills.
- Evaluate workplace experiences.
- Write a resume for the workplace.
- Develop an understanding the importance of professionalism and continuing professional development in information technology environments.
-
Credits: 3 Prerequisites: Must have completed 18 credits in the major and preferable in the last semester of the major; permission of the department Corequisites: None
The Capstone in Information Technology and Informatics is designed to synthesize what students have learned in the ITI program through a directed project that is identified by the Coordinator and the ITI Director. Throughout the semester, students work together in teams to complete the selected project. In addition to the project, students may also complete written assignments that document the progress of the team, produce a final paper, and participate in a final presentation experience to showcase their work (e.g. in-class, Undergraduate Research Day, etc.).
Learning Objectives
Upon successful completion of this course, students will be able to:
- Design a real world product or service and complete the project to develop that produce or service with other individuals in a team setting.
- Demonstrate the ability to successfully prioritize, organization, and carry out the project including: developing a plan for completion; organizing the team to maximize chances for success; showcasing the product or service in several settings including both Undergraduate Research Day and a Final Presentation for a wide audience.
- Show proficiency in incorporating what they have learned throughout the ITI major.
- Integrate into the project the knowledge and skills gained in the ITI major.
- Show proficiency in newly learned skills as required to complete the project.
-
Credits: 1-3 Prerequisites: 04:547:200; 04:547:201; 04:547:202; 04:547:210. Approval of proposed project by program director and LIS faculty supervisor Corequisites: None
Students design, negotiate and manage a program of study under the advisement of a faculty member based on their existing experience and knowledge and on their career intentions. The study builds on existing knowledge and skills acquired during the major in an area not available through elective courses in the ITI major.
Learning Objectives
Upon successful completion of this course, students will be able to:
- Plan a course of study and independent research on a topic of special interest, and which builds on existing ITI knowledge and skills.
- Identify learning goals, establish learning strategies to meet goals, identify appropriate resources, establish how learning outcomes will be demonstrated and assessed.
- Develop knowledge and skills in area of expertise related to the ITI program of study outside of the regular classroom experience.
- Apply knowledge and technical competencies acquired within the major.
- Understand the importance of professionalism and continuing professional development in information technology environments.
-
Credits: 3 Prerequisites: 04:547:300; Special permission of the department; Open only to Major Corequisites: None
Honors students will conduct original research under the supervision of a faculty adviser and an honors thesis committee. Students must be accepted into the honors program in order to enroll in this course.
Learning Objectives
Upon successful completion of this course, students will be able to:
- Produce and present a substantial project that demonstrates knowledge and skills in research such as problem solving, editing, presenting, and knowledge management.
- Develop individual interests, through the thesis research that engage a topic related to information technology and informatics.
- Demonstrate the ability to weave the major's different strands together in an intellectually robust way.
- Speak clearly and confidently about a given topic, and be able to answers questions on research in front of a public audience.
-
Credits: 3 Prerequisites: To be determined on the basis of each semester's offering. Corequisites: None
Special topics courses relevant to contemporary studies in Information Technology and Informatics.
Learning Objectives
Learning objectives for each Topics class offered will be listed on the instructor's syllabus.