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  • Credits: 3 Prerequisites: 04:547:201 Corequisites: None

    This course focuses on the relationship among information, technology, and people in an applied context. Students will learn to define design-problem spaces, represent the problem, and suggest sociotechnical solutions.

    Learning Objectives

    Upon successful completion of this course, students will be able to:

    • Explain challenges in developing sociotechnical systems for diverse individual, group, and societal stakeholders.
    • Explain how sociotechnical systems affect how professionals communicate, collaborate, and interact.
    • Identify a design problem and score a design space.
    • Model sociotechnical systems to bridge the needs requirement as identified by designers and the features to develop by engineers or developers (specifically, using Unified Modeling Language).
    • Demonstrate presentation construction and delivery skills that effectively communicate design problems and proposed solutions.
  • Credits: 3 Prerequisites: Some sections are open only to ITI majors. Corequisites: None

    This course will examine video games from a cultural and social perspective. Rather than focusing on game design, it will explore the ways culture, socialization, and values are a part of gaming. Using a variety of theoretical & methodological approaches a range of topics will be discussed in an attempt to understand not only the internal workings and social dynamics of computer games, but their place in the broader culture. Topics include: community management and maintenance in games; social processes and interaction; games as communication spaces and virtual worlds; intellectual property and commodification in games, players as producers of game content, political/ideological analysis of games; gender and race in gaming; and design & values.

    Learning Objectives

    Upon successful completion of this course, students will be able to:

    • Analyze the social impacts of video games including the historical and cultural influence video gaming has had on society.
    • Identify approaches to understanding the social and technical components within a video game in regards to design, production, marketing, and play.
    • Deconstruct the video game playing experience in such a way as to convey both the social assumptions within video game design and the cultural reconfigurations performed by players as they adapt games to meet their goals.
    • Synthesize arguments related to issues of gender, race, class, desire, pleasure and play when viewing video games as artifacts.
    • Apply skills of persuasion, argument and effective written communication in relation to the social impacts of video games.
  • Credits: 3 Prerequisites: None Corequisites: None

    In this course, students examine and analyze the information retrieval process in order to more effectively conduct electronic searches, assess search results, and use information for informed decision making. Major topics include: search engine technology; human information behavior; evaluation of information quality; business, economic, and cultural factors that affect the availability and reliability of electronic information; and the future of search.

    Learning Objectives

    Upon successful completion of this course, students will be able to:

    • Associate critical terms and concepts in the areas of epistemology; human information behavior; information seeking, retrieval, and evaluation of information through information retrieval systems; and legal aspects and economics of the search industry.
    • Explain principles that underlie information retrieval systems pertaining to searching, main processes of web search engines (e.g., crawling, indexing, querying and retrieving, ranking), and evaluation of search results.
    • Evaluate and employ current technologies to access and retrieve information using diverse search tools and effective search strategies, conduct research, and communicate findings.
    • Analyze and critically assess information using traditional and emergent technologies including evaluating the credibility, validity, and value of diverse information sources.
  • Credits: 3 Prerequisites: 04:547:202 or both 01:198:142/01:960:142 and 01:960:291 Corequisites: None

    This course introduces students to the use of large data sets and prepares them for work in organizational and research settings. The students will learn the basics of acquiring and curating practical data, discovering patterns, and managing large datasets with databases. Students will work multiple modalities of data such as textual, networked, and numerical datasets.

    Learning Objectives

    Upon successful completion of this course, students will be able to:

    • Explain what “data” means, including its role, purpose, and impact in various industries and in research.
    • Perform at least one practical application with three kinds of data: numeric data, text data, and network data.
    • Describe techniques for data input, including sources of data, format conversion, data description (metadata), cleaning, and data quality measurement.
    • Prepare data for use in visualizations such as boxplots, graphs, networks, and maps.
    • Design effective database solutions.
    • Use database software for importing and manipulating data to create reports.
    • Use a query language to create actionable information.
  • Credits: 3 Prerequisites: None Corequisites: None

    This is an ITI Program course number for 04:189:220 Data in Context. This course introduces students to the interplay between data and its surrounding societal context. It will cover the basics of data science, focusing on the ethical, legal, and social implications of data and algorithms. Students will learn to conceptualize and evaluate practical applications of data science in communication, information, and media contexts.

    Learning Objectives

    Upon successful completion of this course, students will be able to:

    • Develop the ability to assess and articulate the relevance of data for a particular organizational or societal problem.
    • Identify frameworks for understanding the impact of data on society and that of society on data.
    • Explain the background of quantification and data-fication, including its social and political purposes.
    • Analyze and critique the ethical, legal, and social implications of data collection, data processing, and algorithm development.
    • Design practical applications of data science in communication, information, and media contexts in ways that are sensitive to social, structural and political economic concerns.
    • Communicate data science outputs to relevant audiences with attention to their contexts.
  • Credits: 3 Prerequisites: None Corequisites: None

    This course studies how best to design the interface between human users and computer systems. Emphasis is placed on learning how to involve the user at different stages in the design process to improve the interface in a cost effective way. In particular, experience with iterative user-centered design, rapid prototyping and usability testing methods are developed. Students evaluate several computer interfaces as well as iteratively design and evaluate an interface prototype.

    Learning Objectives

    Upon successful completion of this course, students will be able to:

    • Understand relevant HCI theories.
    • Identify the strengths and weaknesses of interface designs and provide suggestions of how to improve them.
    • Design interfaces to accommodate a wide range of users and skill levels.
    • Undertake iterative and inexpensive user-centered design methods.
    • Perform usability testing procedures.
    • Apply practical design methodology to develop an interface prototype, based on market research, task analysis and user input.
  • Credits: 3 Prerequisites: None Corequisites: None

    This course provides students the opportunity to develop the basic computer skills needed to manage an information technology operation in the business world. The class includes a broad coverage of technology concepts and trends underlying current and future developments in IT operations. We start by introducing the workplace environment of your staff, then moving to the background of the computer and its hardware devices components. The students will end with a broad base of knowledge and competency in hardware operations management including installation, configuration, diagnosing, preventative maintenance, and basic networking.

    Learning Objectives

    Upon successful completion of this course, students will be able to:

    • Identify proper procedures for installing and configuring system components and devices.
    • Identify safety procedures, environmental hazards, and preventative maintenance techniques.
    • Distinguish popular motherboards, types of memory, bus architectures, internal cards; connectors and wiring.
    • Define the printing process and identify procedures for servicing printers.
    • Identify the unique components of portable systems.
    • Differentiate between effective and ineffective behaviors related to customer satisfaction.
    • Categorize various peripherals commonly connected to a computer.
    • Identify appropriate system component upgrades.
    • Design a preventative maintenance program for computer devices and performing preventative maintenance.
    • Plan preventative guidelines to solve the environmental hazards associated with computing devices and proper disposal of computer equipment and data.
    • Establish a troubleshooting model for computer systems that are your responsibility.
    • Create a model of IT operations.
    • Defend their chosen IT operations model.
    • Judge the IT operations model of their fellow students.
    • Analyze operations of existing computer support services.
  • Credits: 3 Prerequisites: 04:547:220 Corequisites: None

    This course provides an introduction to systematic inquiry in information technology and informatics using quantitative and qualitative approaches with an emphasis on individual and organizational users of information working in electronic environments. It includes the analysis, synthesis, evaluation, and reporting of applied and theoretical research in the information technology field. Computer laboratory sessions are used to facilitate statistical, textual, and graphical analyses of data. Methodologies of research in information technology are critically evaluated.

    Learning Objectives

    Upon successful completion of this course, students will be able to:

    • Understand the key concepts and terminology used in information technology and informatics research.
    • Evaluate the appropriateness of selected qualitative and quantitative research methods when conducting research studies in different information environments.
    • Present the design for a particular research method in a simulated study in the information technology area.
    • Use a range of standardized software to analyze research data.
    • Interpret how data analyses supports theories and decisions for the users of and use of information technologies.
    • Analyze and synthesize research and technical reports to identify decision points, develop plans, and create action agendas.
    • Apply research findings to real world problems.
  • Credits: 3 Prerequisites: 04:547:210 Corequisites: None

    This course focuses on leadership theory and its applicability in understanding the role of leadership in dynamic organizations. The course places emphasis on cultural concerns and the importance of diversity in ensuring competitiveness in the increasingly diverse marketplace. It addresses global issues in information and communication technology, the importance of effective leadership at all levels in organizations, and the relationship between leadership and organizational success. An additional focus is the necessity for collaboration and ethical practices.

    Learning Objectives

    Upon successful completion of this course, students will be able to:

    • Apply leadership theories and relate them to the effective practice of leadership in the electronic marketplace.
    • Take on leadership roles that include conceptualizing an organizational mission and vision and making informed decisions.
    • Understand the importance of diversity and equity in successful organizations and the ways in which organizational leaders can foster diversity.
    • Identify strategies and processes for creating inclusive organizations.
    • Understand the importance of ensuring effective leadership at all levels in organizations.
    • Identify global issues, as a significant component of the competitive and technological marketplace.
    • Understand the issues of leadership and diversity as applied in countries outside of the U.S.
    • Apply ethical principles to real-world leadership scenarios.
  • Credits: 3 Prerequisites: 04:547:210, Open only to Major Corequisites: None

    Information Technology Project Management covers fundamental concepts and applied techniques for effective management of information technology development and implementation projects. Students will develop practical competencies with industry-standard software tools and techniques, applying traditional PM frameworks (e.g., Waterfall, Rational) and contemporary (e.g., Agile-based) techniques to the planning and monitoring of information technology implementation projects.

    Learning Objectives

    Upon completion of this course, students will be able to:

    • Conduct initiation research and requirements gathering using business cases and charters to better understand those requirements.
    • Conduct initial project planning activities evaluating project requirements and accurately forecast project costs, timelines, and quality to demonstrate understanding of these activities.
    • Analyze project requirements and implement project management processes including; successful resource, communication, and change management using contemporary (e.g., Agile) methodologies but also address other approaches (e.g. Waterfall).
    • Demonstrate effective project execution and control techniques including the proper use of project management software.
    • Evaluate project details and then conduct project closure activities to obtain formal project acceptance.
    • Apply ethics and professional responsibility to project management decision-making processes.
    • Demonstrate effective organizational leadership.